Archive for December, 2007

Merry Christmas

Tuesday, December 25th, 2007

I’d delayed this post until I had some time to write something more engaging, but I got caught up in the “spirit of the season (revised)” (read: mad frantic running from place to place in a desperate attempt to get things accomplished) and never had the time to craft anything notable. 

I’m going back to the old (true) spirit of the season now.  The one that focuses on the people around the tree, not the presents under it.  The one that makes us smile a little more as we give a holiday greeting to strangers as we pass.  The one that makes me feel like a kid all over again.   The one that makes me feel better about myself and humanity. 

May you have a Merry Christmas, a happy New Year,

and may that Christmas feeling remain with you every day of this new year to come. 

Crysis Crisis or not?

Wednesday, December 19th, 2007

A friend sent this link on Crysis’ release sales. Of note:

Crysis sold just 86,633 units last month, following its release on November 13.

Those disappointing numbers don’t surprise me. I’m surprised so many people expected so much more, but I’ve been ranting on skyrocketing system-spec requirements for quite some time. Sometimes it seems that developers are saying “we expect to capture 10% of our market- the 10% that has uber video cards” instead of saying “we expect to capture 10% of the 10% that have uber video cards” and thus getting some rather ambitious projections.

Sure, the numbers are disappointing. The game’s got rather solid reviews, I’m told (my gaming rig won’t support it, so I haven’t paid very close attention) and you’d like to see a success for something that so many people have poured so much blood, sweat, and tears into to work out.

I’m just not sure if the real business agenda was riding on sales of the game.  I mean- someone with much more business savvy than me should be guiding things there… if I was concerned over the platform requirements, someone else should have been… unless there are other reasons to put yourself so far on the bleeding edge that you get cut. Like Licensing

Crytek always planned to license their engine- a platform that DOES seem to be living up to the hype. Based on the reviews, they’ve got a VERY solid product for that market. Crysis may not sell many boxes, but its an excellent technology demonstrator. By the time those licenses are ready for release, the market will have matured to more closely meet the required system specs.

Crysis might fail to meet the market numbercount but still succeed in establishing the engine in the forefront of DirectX10 engines.

In Defense of the Carnies

Monday, December 17th, 2007

Zubon’s got a good writeup on the Carnival of Shadows- a Villain group in the City of Heroes universe. I agree with much, but wanted to challenge enough of it that I killed the reply-box before I remembered that longer replies could go to my oft-neglected blog here.

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Go ahead and read it, then this will make a bit more sense. You can also read the history of the Carnival at the official site, but warning- much of this is “spoiler” information that you discover in the story arcs.

My comments after the break.

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