Archive for October, 2007

Crafting as a Mini-game

Tuesday, October 30th, 2007

Jason over at probablynot is talking about mini-games for crafting. There’s a weird sense of déjà-vu for both of us, as we both recall talking about this topic somewhere at some time, but can’t find it anywhere.

For you non-MMO-playing readers, “crafting” is just what it sounds like. While some heroes may slay dragons or explore the far reaches of the wilderness, others make the armor that deflects that deadly blow or that sword that slices a new path through the wilderness. Crafting across different games comes in many forms, but almost all of them have one thing in common:

They’re incredibly boring.

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Envy from Cubicle Hell

Wednesday, October 24th, 2007

Ok, maybe not cubicle hell, but while I’m sitting in my monochromatic 8×8 cell (desk included) I’ll be thinking of these guys at Three Rings Design. 

I knew I took a wrong turn at Albuquerque.

Streetview hits the ‘Burgh

Wednesday, October 17th, 2007

I figured Google Streetview would be a regional novelty for quite some time… I still do… they just (more or less) included MY region in that novelty.  My friend over at ShinyObjects just noted that Google’s got Streetview running in Pittsburgh, PA now.

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Issue 11 On City of Heroes

Wednesday, October 17th, 2007

Work’s been rather nuts.  Jenn & I are still playing City of Heroes.  Issue 10 still seems fresh to us (and only a few of our characters have been able to go through most of the content) but the Halloween event is soon upon us and Issue 11 has entered into closed beta.

Issue 11: A Stitch in Time adds time travel to the game.  The community team did an awesome job leading up to the announcement: news stories in the Paragon times that tell of different outcomes to events very familiar to the players as well as cryptic clues in the player-run City Scoop! newspaper.

It also inspired my own Teaser Comic leading up to the event.  Time travel & Superheroes.  What did you expect?

Why Can’t MY Company Have Brainstorming Sessions Like This?

Tuesday, October 2nd, 2007

I mean, really… WHY?

From the Cryptic Studios Blog:

What if life were a video game? I know I’d want some cheat codes. Here’s what other people at Cryptic said they would want:

It comes complete with an image of a whiteboard scrawled with ideas. Some of my favorites:

  • Ctrl Alt Del
  • Mario coin blocks (that’s gonna cause some nasty head injuries)
  • Hookers restore health
  • Double XP weekends
  • Hot Coffee Mod
  • Doughy 40-something guys can look like supermodels.

Me?  I can’t find a single thing to add…. as long as they make sure jiggle physics are still included.