Crafting as a Game
Wednesday, December 27th, 2006Ok, I may have brought up the GLS conference once before. Rather old news- it’s been months now, but they don’t let me out much. One of the events there tied in rather well to a recurring rant of mine. It was the “Fireside Chat†with Richard Vogel entitled, “So you want to design an MMO for learning?â€
I fully expected to hear a cautionary warning of the challenges involved in making such a dynamic MMO, but hearing your thoughts validated by one of the bigger names in the industry is a good feeling- even when they’re really obvious thoughts. Besides, Rich has had a hand in so many titles and is now Co-Studio Director at BioWare Austin. The stories he might have- the hints he might leak about BioWare’s secret MMO…. I couldn’t pass up the chance.
Now, I swore I’d sit there, politely listen, nod a few times, and keep my trap welded shut. Sure, this was a fireside chat, but I’m the non-game-dev there. This is the time to listen and learn. I’d behave.
I didn’t.