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	<title>Comments on: In Defense of the Carnies</title>
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	<link>http://tatteredpage.net/2007/12/17/in-defense-of-the-carnies/</link>
	<description>Doodle, Design, Discover...</description>
	<pubDate>Fri, 10 Sep 2010 06:04:34 +0000</pubDate>
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		<title>By: Zubon</title>
		<link>http://tatteredpage.net/2007/12/17/in-defense-of-the-carnies/#comment-24405</link>
		<dc:creator>Zubon</dc:creator>
		<pubDate>Wed, 19 Dec 2007 23:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://tatteredpage.net/archives/95#comment-24405</guid>
		<description>All fair.  The only disagreement is on "change most of the game's content to be similarly challenging," which is a potentially interesting game I would play, but not something I see coming anytime soon.  I note that the early game does have large challenges from the Vahzilok and from the Damned and Bone Daddy bosses.  Those things are terrifying for their orange-con status.

I am fond of that second story arc, particularly its ending.

Yeah, we all know how to deal with the Illusionist phase, it's just really annoying.  Throw Caltrops, wait for the orange numbers to start again, smack her.  Meanwhile, let's just stare at the enemy.  I don't think "use Phantom Army" is a viable counter-argument, because only Illusion Controllers get those, while the other three dozen primary pools can ... team with them, except villains who get no Illusion Control?  Having a tank take the hold alpha, particularly with anti-CC support, works very nicely for most teams, so that is a good argument.

That is a viable hunt mission solution.  I would be wary about spawning enemies that might not be zone-appropriate (particularly based on levels), but those are details.  It would be better to have them as a vandal-like spawn, rather than the standard targeted ambush that the game seems to prefer.</description>
		<content:encoded><![CDATA[<p>All fair.  The only disagreement is on &#8220;change most of the game&#8217;s content to be similarly challenging,&#8221; which is a potentially interesting game I would play, but not something I see coming anytime soon.  I note that the early game does have large challenges from the Vahzilok and from the Damned and Bone Daddy bosses.  Those things are terrifying for their orange-con status.</p>
<p>I am fond of that second story arc, particularly its ending.</p>
<p>Yeah, we all know how to deal with the Illusionist phase, it&#8217;s just really annoying.  Throw Caltrops, wait for the orange numbers to start again, smack her.  Meanwhile, let&#8217;s just stare at the enemy.  I don&#8217;t think &#8220;use Phantom Army&#8221; is a viable counter-argument, because only Illusion Controllers get those, while the other three dozen primary pools can &#8230; team with them, except villains who get no Illusion Control?  Having a tank take the hold alpha, particularly with anti-CC support, works very nicely for most teams, so that is a good argument.</p>
<p>That is a viable hunt mission solution.  I would be wary about spawning enemies that might not be zone-appropriate (particularly based on levels), but those are details.  It would be better to have them as a vandal-like spawn, rather than the standard targeted ambush that the game seems to prefer.</p>
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