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	<title>Comments on: BASE Jumping into the Uncanny Valley</title>
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	<link>http://tatteredpage.net/2007/01/22/base-jumping-into-the-uncanny-valley/</link>
	<description>Doodle, Design, Discover...</description>
	<pubDate>Fri, 10 Sep 2010 05:53:38 +0000</pubDate>
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		<title>By: Aaron</title>
		<link>http://tatteredpage.net/2007/01/22/base-jumping-into-the-uncanny-valley/#comment-3634</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Tue, 23 Jan 2007 03:20:47 +0000</pubDate>
		<guid isPermaLink="false">http://tatteredpage.net/archives/69#comment-3634</guid>
		<description>It would be nice to see someone with visual style that is elegant-but-unreal, analagous to (but not exactly like) WoW's graphics, use the saved processing power to apply toward more engaging animations and emotive effects.

I've been planning on buying Mass Effect when it is released, but I can't shake the suspicion that I'm going to hate the realistic visuals at some point during gameplay.  As you pointed out, animations without those difficult-to-define subtleties of reality often result in an impression of bad acting.

When I see more subtleties in dialogue, which isn't hindered by technical limitations, then I'll believe I can expect sublety in personal animations.</description>
		<content:encoded><![CDATA[<p>It would be nice to see someone with visual style that is elegant-but-unreal, analagous to (but not exactly like) WoW&#8217;s graphics, use the saved processing power to apply toward more engaging animations and emotive effects.</p>
<p>I&#8217;ve been planning on buying Mass Effect when it is released, but I can&#8217;t shake the suspicion that I&#8217;m going to hate the realistic visuals at some point during gameplay.  As you pointed out, animations without those difficult-to-define subtleties of reality often result in an impression of bad acting.</p>
<p>When I see more subtleties in dialogue, which isn&#8217;t hindered by technical limitations, then I&#8217;ll believe I can expect sublety in personal animations.</p>
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		<title>By: jason</title>
		<link>http://tatteredpage.net/2007/01/22/base-jumping-into-the-uncanny-valley/#comment-3630</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Mon, 22 Jan 2007 20:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://tatteredpage.net/archives/69#comment-3630</guid>
		<description>Sometimes I really don't understand the focus on higher and higher levels of graphics, and yet games are releasing with horrible game stopping/ruining design flaws.

"You know, I don't care if the NPCs twitch their eyebrows when they talk, I would however, quite enjoy it if when I clicked on the dialog to complete the quest the quest would actually complete!"

:)</description>
		<content:encoded><![CDATA[<p>Sometimes I really don&#8217;t understand the focus on higher and higher levels of graphics, and yet games are releasing with horrible game stopping/ruining design flaws.</p>
<p>&#8220;You know, I don&#8217;t care if the NPCs twitch their eyebrows when they talk, I would however, quite enjoy it if when I clicked on the dialog to complete the quest the quest would actually complete!&#8221;</p>
<p> <img src='http://tatteredpage.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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