Archive for October, 2006

Being An Adventurer

Tuesday, October 24th, 2006

I have another favorite quote from Secondhand Lions (my other one can be found here).  It’s a great tale of coming of age, adventure, growing old, and, important for here, adventure.  When Hub McCann (brought to life by Robert Duvall) is confronted by an overconfident troublemaker, hub replies:  

I’m Hub McCann. I’ve fought in two World Wars and countless smaller ones on three continents. I led thousands of men into battle with everything from horses and swords to artillery and tanks. I’ve seen the headwaters of the Nile, and tribes of natives no white man had ever seen before. I’ve won and lost a dozen fortunes, killed many men and loved only one woman with a passion a flea like you could never begin to understand. That’s who I am. Now, go home, boy!

Text really doesn’t do this justice. see the movie.

So, what does this have to do with gaming?  

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Castronova’s Arden: The World of Shakespeare

Friday, October 20th, 2006

Well, I was intrigued when I heard hint of Ed Castronova’s MMO plans at the GLS conference.  Now my interest has been ramped up yet another notch.

It’s not that Arden: The world of Shakespeare will be themed in Shakespearian lore.  It’s not that it’ll be as much a learning environment for both developers and players.  I’d hoped as much.

Raph suggests that it’ll be using the Multiverse toolset, using it to experiment in ways I’d always hoped (the petri dish) and challenging some of the fantasy MMO staples that I’ve wanted to see challenged.

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Datamining Flamewars… err… Forums

Tuesday, October 17th, 2006

Timothy Burke’s remarks regarding the value of forums got me thinking about the LACK of tools to expedite forum datamining. I’m more familiar with phpbb and other open, well-supported forum tools, but I couldn’t find many tangible tools browsing the sites for Lithium (used by SOE) and UBB.threads (common with NCSoft’s)

Some things can be done without specialized tools.

  • Identify a few good community members with reasonable communication skills and make bookmarks to the player search for each one. Follow them. They can be your “pulse” on the community
  • Most boards have the capability of tracking “hot topics.” See where the action is.

Neither solution is optimal.  You could have tools that help you identify these community leaders- or rate users privately… something to make identifying key members in a less static or arbitrary manner. Hot topics are often cluttered with faddish forum games or quirky sidenotes. Heuristic analysis is nonexistent.

Even when a hot topic is identified, determining its relevance is a bit tough. Posters can be convinced rather quickly that an issue is big enough to merit a response- and that their point of view is the dominant one. Even devs can fall for this false sense of “urgency.”

City of Heroes had a rather decent flareup a few months back, and I took some time to tinker with a text parser to get a more detailed look.  My results follow the break.

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Forum Politics

Tuesday, October 17th, 2006

Timothy Burke has a good writeup over at TerraNova addressing the apparent developer disdain for official forums.  Great points, but I think (or at least hope) that he’s mixing up the PUBLIC expressions of the developers with the REAL attitudes devs take from them.

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Okami

Monday, October 16th, 2006

Jenn’s been playing Okami since its release a few weeks ago.  Although I haven’t been at the controls much myself (I can’t wrest the controls off of her) the game is impressive on many levels- right now, I want to talk about the graphics.

 

okami.jpg

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