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	<title>Comments on: MMO&#8217;s need a &#8220;Scourge of the Slave Lords&#8221;</title>
	<atom:link href="http://tatteredpage.net/2006/09/14/mmos-need-a-scourge-of-the-slave-lords/feed/" rel="self" type="application/rss+xml" />
	<link>http://tatteredpage.net/2006/09/14/mmos-need-a-scourge-of-the-slave-lords/</link>
	<description>Doodle, Design, Discover...</description>
	<pubDate>Mon, 06 Sep 2010 13:24:14 +0000</pubDate>
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		<title>By: Slathan</title>
		<link>http://tatteredpage.net/2006/09/14/mmos-need-a-scourge-of-the-slave-lords/#comment-22223</link>
		<dc:creator>Slathan</dc:creator>
		<pubDate>Fri, 26 Oct 2007 14:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://tatteredpage.net/archives/7#comment-22223</guid>
		<description>The only thing that entertains me in today's MMOs is loot abundance, or if you want to call it that way, loot-centricity. I love to "hunt" and kill "named" mobs in order to "farm" exquisite loot just for pure pleasure of it.

The current nature of "quests/missions" design just doesn't appeal to me and  I consider it completely boring. 

Your loot whore</description>
		<content:encoded><![CDATA[<p>The only thing that entertains me in today&#8217;s MMOs is loot abundance, or if you want to call it that way, loot-centricity. I love to &#8220;hunt&#8221; and kill &#8220;named&#8221; mobs in order to &#8220;farm&#8221; exquisite loot just for pure pleasure of it.</p>
<p>The current nature of &#8220;quests/missions&#8221; design just doesn&#8217;t appeal to me and  I consider it completely boring. </p>
<p>Your loot whore</p>
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		<title>By: Chas York</title>
		<link>http://tatteredpage.net/2006/09/14/mmos-need-a-scourge-of-the-slave-lords/#comment-35</link>
		<dc:creator>Chas York</dc:creator>
		<pubDate>Thu, 28 Sep 2006 02:03:44 +0000</pubDate>
		<guid isPermaLink="false">http://tatteredpage.net/archives/7#comment-35</guid>
		<description>TGB, 

There might be some hope- but you're right, it'll be come time away.  I was fortunate enough to hear a few hints regarding an upcoming MMO, and the arsenal of professional writers it's massing to deal with story-driven adventures brings me hope.</description>
		<content:encoded><![CDATA[<p>TGB, </p>
<p>There might be some hope- but you&#8217;re right, it&#8217;ll be come time away.  I was fortunate enough to hear a few hints regarding an upcoming MMO, and the arsenal of professional writers it&#8217;s massing to deal with story-driven adventures brings me hope.</p>
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		<title>By: TGB</title>
		<link>http://tatteredpage.net/2006/09/14/mmos-need-a-scourge-of-the-slave-lords/#comment-34</link>
		<dc:creator>TGB</dc:creator>
		<pubDate>Wed, 27 Sep 2006 21:43:35 +0000</pubDate>
		<guid isPermaLink="false">http://tatteredpage.net/archives/7#comment-34</guid>
		<description>I would drop everything I was doing for a chance to play a true story driven game.  However, like you stated so eloquently, we seem to be moving further and further away from that type of game.

I still think that it's possible, but I don't think we'll see it for several years yet and even then I question if it can be done successfully if a strong writer isn't on board.</description>
		<content:encoded><![CDATA[<p>I would drop everything I was doing for a chance to play a true story driven game.  However, like you stated so eloquently, we seem to be moving further and further away from that type of game.</p>
<p>I still think that it&#8217;s possible, but I don&#8217;t think we&#8217;ll see it for several years yet and even then I question if it can be done successfully if a strong writer isn&#8217;t on board.</p>
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		<title>By: Chas York</title>
		<link>http://tatteredpage.net/2006/09/14/mmos-need-a-scourge-of-the-slave-lords/#comment-24</link>
		<dc:creator>Chas York</dc:creator>
		<pubDate>Wed, 20 Sep 2006 12:17:30 +0000</pubDate>
		<guid isPermaLink="false">http://tatteredpage.net/archives/7#comment-24</guid>
		<description>thanks, wizzel. 

My work before was primarily directed to a workspace for my students &#038; former students.  The community college I worked for was rather... limited in its resources.  Still, I've been posting such long comments on other peoples' blogs for so long that this was an easier transition :P</description>
		<content:encoded><![CDATA[<p>thanks, wizzel. </p>
<p>My work before was primarily directed to a workspace for my students &amp; former students.  The community college I worked for was rather&#8230; limited in its resources.  Still, I&#8217;ve been posting such long comments on other peoples&#8217; blogs for so long that this was an easier transition <img src='http://tatteredpage.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Wizzel Cogcarrier Wizzleton IV</title>
		<link>http://tatteredpage.net/2006/09/14/mmos-need-a-scourge-of-the-slave-lords/#comment-23</link>
		<dc:creator>Wizzel Cogcarrier Wizzleton IV</dc:creator>
		<pubDate>Wed, 20 Sep 2006 07:17:02 +0000</pubDate>
		<guid isPermaLink="false">http://tatteredpage.net/archives/7#comment-23</guid>
		<description>Oh, nevermind. You are &lt;a href="http://tatteredpage.net/so-why-tatteredpage/" rel="nofollow"&gt;no blogging newbie&lt;/a&gt;. I do not amend my opinion of the writing, it is just a little less spectacular for a "first 10" post =p</description>
		<content:encoded><![CDATA[<p>Oh, nevermind. You are <a href="http://tatteredpage.net/so-why-tatteredpage/" rel="nofollow">no blogging newbie</a>. I do not amend my opinion of the writing, it is just a little less spectacular for a &#8220;first 10&#8243; post =p</p>
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